AI Insights · Timothy · October 2024
Top 5 Cooking Games in Oceania: Q3 2024 Performance Overview
Discover the performance trends of the top 5 cooking games on a unified platform in Oceania during Q3 2024, featuring insights on downloads, revenue, and active users.
In the third quarter of 2024, the top cooking games in Oceania showed varied performance trends across downloads, revenue, and active users. According to Sensor Tower data, these apps have captivated audiences on both iOS and Android, with some seeing notable shifts in metrics.
Pizza Ready! by Supercent, Inc. experienced a varied performance throughout the quarter. Weekly revenue fluctuated, peaking at approximately $3.1K in late September. Downloads saw a declining trend in early July, starting at 23K and decreasing to around 14K, before stabilizing in the latter part of the quarter. Weekly active users decreased initially from 51K to 38K, but gradually increased back to 42K by the end of September.
Gossip Harbor®: Merge & Story from Microfun Limited demonstrated robust growth in weekly revenue, reaching a high of $181K mid-September. Downloads showed minor fluctuations, maintaining a weekly average around 6K to 8K. The game also saw an increase in weekly active users, starting from 51K and peaking at 75K.
Good Pizza, Great Pizza, by TAPBLAZE, showed an upward trend in weekly revenue, reaching $3.3K in mid-August before stabilizing. Downloads fluctuated, with a notable peak of 8.9K in early August. The weekly active users mirrored the downloads, peaking at 21K in mid-August before leveling out around 17K.
Royal Cooking: Kitchen Madness by Matryoshka Games (CY) LTD saw modest weekly revenue, peaking at $1.8K in mid-July and maintaining a range around $1.4K towards the end of the quarter. Downloads varied significantly, with a spike to 13K in early July, and active users rose steadily from 16K to 29K.
Cooking Fever: Restaurant Game by Nordcurrent UAB displayed consistent weekly revenue, reaching a high of $10K in late September. Downloads were steady, with a slight increase towards the end of the quarter, peaking at 5.9K. Weekly active users remained stable, ranging from 24K to 27K throughout the quarter.
For more detailed insights and data on these cooking games, visit Sensor Tower.